US PATENT SUBCLASS 273 / 363
.~.~.~.~ Material dispensing or burning upon projectile impact


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317  DF  AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
348  DF  .~ Target {26}
359  DF  .~.~ Moving {4}
362  DF  .~.~.~ Flying or moving freely through the air {3}
363.~.~.~.~ Material dispensing or burning upon projectile impact


DEFINITION

Classification: 273/363

Material dispensing or burning upon projectile impact:

(under subclass 362) Target device having means (a) for releasing a liquid, gaseous, or particulate material carried by the target device upon being struck by a projectile, or (b) for producing smoke or flame upon being struck by a projectile.

(1) Note. The released material must be in addition to the basic structure of the target device itself.

SEE OR SEARCH CLASS

473, Games Using Tangible Projectile,

577, for a projectile (e.g., an arrow, etc.) which has means, actuated upon impact with a surface (usually a target), to produce smoke or flame or to release a liquid, gaseous, or particulate material carried by the projectile.