US PATENT SUBCLASS 273 / 369
.~.~.~ Oscillating (e.g., pendulum motion) or reciprocating


Current as of: June, 1999
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273 /   HD   AMUSEMENT DEVICES: GAMES

317  DF  AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE {12}
348  DF  .~ Target {26}
359  DF  .~.~ Moving {4}
369.~.~.~ Oscillating (e.g., pendulum motion) or reciprocating {1}
370  DF  .~.~.~.~> Target has additional motion while oscillating or reciprocating


DEFINITION

Classification: 273/369

Oscillating (e.g., pendulum motion) or reciprocating:

(under subclass 359) Target device (a) which moves back and forth along an arc-shaped path of less than 360 degrees about an axis spaced from the path, or (b) which moves back and forth along a defined elongated path having two spaced-apart end points, alternately reversing its direction of movement whenever it reaches in the vicinity of an end point; and wherein the target device is moving back and forth during the time a projectile projected thereat is released.

(1) Note. The elongated path having two spaced-apart end points may be linear, arc-shaped, or any other elongated configuration between the two spaced-apart end points.

(2) Note. A target device which merely moves from one end point along a defined elongated path to the other end point during the time a projectile projected thereat is released and then is reset back to the initial end point before another projectile is projected thereat is not considered to be a reciprocating target.