US PATENT SUBCLASS 463 / 17
.~.~ Lot match or lot combination (e.g., roulette, lottery, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
16  DF  .~ In a chance application {2}
17.~.~ Lot match or lot combination (e.g., roulette, lottery, etc.) {1}
18  DF  .~.~.~> Plural lots (e.g., keno, etc.) {2}


DEFINITION

Classification: 463/17

Lot match or lot combination (e.g., roulette, lottery, etc.):

(under subclass 16) A chance event application wherein a particular characteristic of a lot is compared to a characteristic of either another lot or some other predetermined object, indicia or event, and further wherein the chance event relied upon is a determination of a substantial likeness in character (i.e., match) made by the comparison according to a predetermined rule or rules, or a determination that an ordered set or association is created when more than one lot is compared.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

142+, for a roulette game or slot machine that does not include electronic data processing.

283, Printed Matter,

72+, for printed matter having revealable concealed information, particularly subclass 94 for printed matter (e.g., a lottery ticket, etc.) with superposed layers, and subclass 903 for a lottery ticket art collection.

705, Data Processing: Financial, Business Practice, Management, or Cost/Price Determination,

1+, especially subclass 14 for data processing used for financial or business practice where a promotional inducement is recited (e.g., awarding a coupon or price adjustment based upon a purchase, etc.), and subclass 16, for a point-of-sale terminal, e.g., cash register, etc.