US PATENT SUBCLASS 463 / 25
.~ Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
25.~ Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) {1}
26  DF  .~.~> Pool amount (e.g., jackpot, etc.) {2}


DEFINITION

Classification: 463/25

Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.):

(under subclass 1) Electronic data processing including means for providing a monetary-type accounting for the purpose of: (a) payment to start or continue a game; (b) wagering; or (c) determining an award or payout amount.

(1) Note. To be proper for placement in this subclass, the accounting must be in combination with a game element since such accounting, per se, is provided for outside of this class. See search notes, below.

(2) Note. While the accounting may superficially resemble a scoring function, and may, in fact, be performed in the same manner, it is the monetary-type prize or award aspect of the accounting that is required for placement in this subclass.

SEE OR SEARCH CLASS

194, Check-Actuated Control Mechanisms, appropriate subclass for a game including a recited detail of a coin- or check-actuated control system.

235, Registers, appropriate subclass for a cash register.

340, Communications: Electrical,

825.3+, for intelligence comparison such as used for authorization control by credit, etc. 364, Electrical Computers and Data Processing Systems,

410.1+, for data processing or computation, per se, for the purpose of analyzing, monitoring, or scoring a contest or game, which is not classifiable elsewhere.

377, Electrical Pulse Counters, Pulse Dividers, or Shift Registers: Circuits and Systems,

4, for a counter or register, per se, which is adapted to be controlled to accumulate a total involved in betting on various possibilities involved in an event, or to determine the odds involved in the payoff of the various possibilities, and subclass 5 for a counter or register, per se, which is intended to be used with, in, or for a game or sport.

705, Data Processing: Financial, Business Practice, Management, or Cost/Price Determination,

1+, especially subclass 14 for data processing used for financial or business practice where a promotional inducement is recited (e.g., awarding a coupon or price adjustment based upon a purchase, etc.), and subclass 16, for a point-of-sale terminal, e.g., cash register, etc.

902, Electronic Funds Transfer,

23, for an art collection of means for electronic transfer of funds for an entertainment, amusement, or gambling application.