US PATENT SUBCLASS 463 / 51
.~ Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

49  DF  SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY {3}
51.~ Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) {1}
52  DF  .~.~> Having active target (e.g., moving target, "hit" responsive, etc.)


DEFINITION

Classification: 463/51

Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.):

(under subclass 49) A simulated-projectile game including means for projecting or receiving a light wave, infrared wave, radio wave, or other like wave or beam in the electromagnetic spectrum for the purpose of either: (a) appearing as a projectile beam or aiming beam issued from a simulated projector; (b) imitating or representing the track, line of movement, course taken, etc. (i.e., path), of a projectile intended to be issued from a simulated projector; or (c) determining if the alignment (i.e., coincidence) between a simulated projector and an intended target is such that a projectile intended to be issued from the projector during the particular alignment would strike the intended target if so projected.

(1) Note. If the intended use of a device which simulates a firearm or other projector is to direct visible radiation toward an object merely to render the object visible to an observer, classification is proper elsewhere. However, if the intended use of a device which simulates a firearm or other projector is to illuminate an object and to simulate the projection of a projectile toward a target device for a purpose other than mere education or demonstration of the use or operation of a firearm or projector, classification is proper in this class. See the search notes, below.

(2) Note. It is not a requirement, for classification herein, that the electromagnetic wave be issued from the simulated projector at the same location (e.g., gun barrel) that a tangible projectile would be projected or fired from the actual projector that is simulated. The only requirement is that the electromagnetic wave serve one of the purposes listed in the definition, whether it be issued from the simulated projector itself or some means (e.g., coincidence detector, target, etc.) associated therewith. Generally, a target under this definition interacts with a simulated projector or an associated coincidence detector via an electromagnetic wave or ray to enable determination of correctness of aim. Usually the electromagnetic wave or ray serves the dual function of simulating a projectile or its path and the purpose of aim determination for the purpose of scoring, but this definition is intended to encompass the use of the ray or wave for either of these functions alone.

(3) Note. It is not a requirement, for classification herein, that the electromagnetic wave be issued from the projector or means physically attached thereto. For purpose of aim determination, for example, the wave can issue from the target or other apparatus and be reflected from the simulated projector to a device for determining correctness of aim.

SEE OR SEARCH THIS CLASS, SUBCLASS:

1+, for a simulated projectile game including the use of an electromagnetic wave where there is further use of electronic data processing or a simulated projector that interacts with a cathode ray tube.

50, for a simulated-projectile game having plural simulated projectors. 53+, for a coincidence detector for a simulated projectile game that does not use electromagnetic radiation.

SEE OR SEARCH CLASS

33, Geometrical Instruments,

233+, for a gun sight.

42, Firearms,

103, for a firearm with a sight device including lights.

89, Ordnance,

41.01+, for ordnance with an aiming device.

250, Radiant Energy,

203.5, for cathode-ray tube (target) scanning; subclasses 206+ for a photocell controlled circuit; subclass 227.13 for a light pen; and subclasses 222+ for an optical or prephotocell system controlled by an article, person, or animal.

353, Optics: Image Projectors,

43, for an image projector with a housing shaped like a pistol or gun. 362, Illumination,

110+, for a device which is combined with or simulates a firearm or other projector that functions merely to direct visible radiation toward an object to render it visible. See the (1) Note, above.

372, Coherent Light Generators, for a device for producing a laser beam.

434, Education and Demonstration,

11+, for a simulated projector or firearm that utilizes an electromagnet beam to teach or demonstrate how to operate or handle a firearm. See the (1) Note above.

446, Amusement Devices: Toys,

175, for a toy having a light- or sound-responsive switch or control; subclass 219 for a toy having a chemiluminescent light source, optic fiber, mirror, or lens; and subclass 473 for a simulated weapon.