US PATENT SUBCLASS 463 / 6
.~ In a race game


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
6.~ In a race game


DEFINITION

Classification: 463/6

In a race game:

(under subclass 1) An electronic data processing application that includes a contest of speed commonly known as a race, wherein the contest requires the movement of an object, or representation (e.g., video, etc.) thereof, through a predetermined distance or defined course as fast as can be performed.

(1) Note. It is not a requirement, for placement herein, that there be a plurality of simultaneously raced objects. Distinguish this from propelled racing, below. It is merely a requirement that the game involve the movement of an object over a given distance against time as a contestant.

(2) Note. Racing against time or another moving object should be distinguished from a time limit for performing a move (e.g., a time limit for moving a chess piece). Only the former is classified herein. Similarly, the movement of an object over a distance versus time or another object should be distinguished from other tasks that do not require the movement of an object.

SEE OR SEARCH THIS CLASS, SUBCLASS:

7+, for a game including electronic data processing that requires an element of physical skill or ability.

15, for a strategy or problem solving application that may include the task of moving an object through a maze.

25+, for race wagering. 58+, for a propelled racing game that does not include electronic data processing.

SEE OR SEARCH CLASS

104, Railways, for railway rolling stock and track, each of which is modified for interrelation and cooperation with each other; for railway track other than normal surface track; and for railway fixtures and appliances for use with railway track in which some combination with a game feature (e.g., lap counter, clock, etc.) is absent, especially

60, for amusement-park-type racing and subclasses 295+ for a car-carried electric propulsion system with external car control (e.g., slot car, etc.).

238, Railways: Surface Track,

10+, for portable railway track structure.

273, Amusement Devices: Games,

236+, for a board game with a maze and subclasses 153+ for a puzzle that includes a maze.

404, Road Structure, Process, or Apparatus, particularly

17+, and 71 for pavement or road structure.

446, Amusement Devices: Toys,

444+, for a toy railway, subclasses 454+ for a remotely controlled rolling or tumbling toy, and subclasses 465+ for a toy wheeled vehicle. 472, Amusement Devices,

1+, for a roundabout, subclasses 85+ for a racetrack, and subclasses 92+ for (a) the structure or composition of a playing surface, per se; (b) the structure or composition of a peripheral boundary marking or enclosure, per se, of such a playing surface; or (c) the combination of only a playing surface and a peripheral boundary marking or enclosure--where the above [i.e.,( a)-(c)] are limited to use for an athletic or exhibition event such as, for example, playing a game or sport thereon or therein. Also, see the search notes appended thereto.