US PATENT SUBCLASS 463 / 64
.~ Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

58  DF  PROPELLED RACING {9}
64.~ Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)


DEFINITION

Classification: 463/64

Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.):

(under subclass 58) Propelled racing wherein the mechanical force to place an object in motion includes either: (a) a movable mass (e.g., projectile, wind, etc.) arranged to hit or strike the object to transfer its momentum thereto in a direction toward completion of a race (i.e., intended direction); (b) a movable or expandable mass (e.g., projector, spring, etc.) arranged to throw, hurl, shoot, or otherwise push the object in said intended direction; or (c) an object-carried mass arranged to forcefully escape from the object (e.g., jet, etc.) in a direction opposite to said intended direction to cause the object to be propelled along said intended direction.

SEE OR SEARCH THIS CLASS, SUBCLASS:

2+, for a game including electronic data processing that includes a simulated projectile.

49, for a simulated projectile game.

58, for a propelled racing game where an object is solely propelled by buoyant carriage on or in a flowing fluid.

SEE OR SEARCH CLASS

273, Amusement Devices: Games, 108+, for game apparatus (other than a game projectile, per se) in which a game projectile is intended to travel over a playing surface at all times in its course or for an implement or device for projecting such a projectile for movement upon a playing surface, and subclasses 317+ for game apparatus (other than a game projectile, per se, or a projector, per se) in which a game projectile is projected into the air.

473, Games Using Tangible Projectile, for a game or sport that uses a tangible projectile.