US PATENT SUBCLASS 473 / 67
.~.~ With indicator


Current as of: June, 1999
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473 /   HD   GAMES USING TANGIBLE PROJECTILE

54  DF  BOWLING {6}
64  DF  .~ Handling of pin or pin representation {9}
67.~.~ With indicator {3}
68  DF  .~.~.~> Tethered or pivotal pin
69  DF  .~.~.~> Pinfall {1}
72  DF  .~.~.~> Foul


DEFINITION

Classification: 473/67

With indicator:

(under subclass 64) Apparatus having active means for visual, auditory, or tactile presentation of a condition or state of the game or target.

(1) Note. Passive displays, such as mere indicia, will be classified under the subclass providing for the pin handling structure, per se.

SEE OR SEARCH CLASS

116, Signals and Indicators,

222, 225 for a mechanical signal or indicator, per se, which is intended to form part of or to be used with a game device.

194, Check-Actuated Control Mechanisms, for a game or chance device involving the particulars of a coin control mechanism.

200, Electricity: Circuit Makers and Breakers, 61.1+, for an electrical switch, per se, responsive to the action of a game or amusement piece.

235, Registers, for a score totalizing apparatus, per se, intended for use in a game, particularly

1, for a miscellaneous game counter, subclass 78 for a game calculator having concentric totalizing disks mounted upon a single axis, subclass 88 for a game calculator having tabular indicia placed upon disks which rotate about their centers, and subclass 91 for a device for operating a register involving a billiards or pool game device.

340, Communications: Electrical, particularly

323, for a game reporting electric signaling system, per se, used with a bowling game device and subclasses 286.01+ for an electric signaling system, per se, which may form part of a game.

345, Computer Graphics Processing, Operator Interface Processing, and Selective Visual Display Systems, for a selectively controlled visual display system not limited to a game. If the term "game" or the like appears in the claim, then classification is in the Class 463 group of classes (i.e., Classes 463, 473, or 273).

364, Electrical Computers and Data Processing Systems,

410.1+, for a calculating computer or data processing system, per se, which is adapted to be used with, in, or for a game or contest device, which computer or data processing system

must include significant recitation of the calculating computer or data processing system and must have only nominal claim recitation of the game or contest device.

377, Electrical Pulse Counters, Pulse Dividers, or Shift Registers: Circuits and Systems,

4, for a counter or register, per se, which is adapted to be controlled to accumulate the totals involved in betting on the various possibilities involved in an event and/or to determine the odds involved in the payoff of the various possibilities; and subclass 5 for a counter or register, per se, which is adapted to be used with, in, or for a game or sport.