US PATENT SUBCLASS 446 / 129
HAVING PERMANENT MAGNET (NOT MOTOR ASSOCIATED)


Current as of: June, 1999
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446 /   HD   AMUSEMENT DEVICES: TOYS

129HAVING PERMANENT MAGNET (NOT MOTOR ASSOCIATED) {5}
130  DF  .~> For operating valve, switch, or clutch
131  DF  .~> Including loosely confined parts moved relatively by magnetic field
132  DF  .~> Manually held member for magnetic interaction with additional member having confined movements
133  DF  .~> And member movable in spaced relation to moving magnet {1}
137  DF  .~> Contacting, mutually attracted members {2}


DEFINITION

Classification: 446/129

HAVING PERMANENT MAGNET (NOT MOTOR ASSOCIATED):

(under the class definition) Device including a first element or portion formed of a material having the inherent property of attracting iron and producing a magnetic field external to itself, wherein the method of operation involves the mutual attraction or repulsion between the first element or portion and a second element or portion formed of magnetic or magnetizable material.

(1) Note. Excluded are devices whose operation is due solely to an electrically induced magnetic field.

SEE OR SEARCH THIS CLASS, SUBCLASS:

484, for a toy having an electric motor or an electromagnet, and see the search notes thereunder for other related loci.

SEE OR SEARCH CLASS

40, Card, Picture, or Sign Exhibiting,

426, for a display device having a magnetically moved object.

273, Amusement Devices: Games, 118, 138.1+, and 239 for magnetic board games involving skill or competition; and subclass 443 for a contest using a magnetically guided game element which involves physical

skill or ability of the player, subclass 448 for a contest involving a player using manual dexterity in the magnetic capture or pickup of a game element, and subclass 456 for a magnetic means intended to assist a participant in accomplishing a task or to measure his/her skill in the completion of a task.

463, Amusement Devices: Games,

61, for a magnetically propelled object in a racing game.