US PATENT SUBCLASS 463 / 20
.~.~.~.~ Lot-to-lot combination (e.g., slot machine, etc.)


Current as of: June, 1999
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463 /   HD   AMUSEMENT DEVICES: GAMES

1  DF  INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) {15}
16  DF  .~ In a chance application {2}
17  DF  .~.~ Lot match or lot combination (e.g., roulette, lottery, etc.) {1}
18  DF  .~.~.~ Plural lots (e.g., keno, etc.) {2}
20.~.~.~.~ Lot-to-lot combination (e.g., slot machine, etc.) {1}
21  DF  .~.~.~.~.~> Having means to alter combination probability


DEFINITION

Classification: 463/20

Lot-to-lot combination (e.g., slot machine, etc.):

(under subclass 18) Subject matter wherein the chance event relied upon is a determination of a match between a lot and one or more additional lots, or any other ordered set or association of lots (e.g., numerical order, royal flush, etc.) according to a predetermined set of rules.

SEE OR SEARCH CLASS

273, Amusement Devices: Games,

143+, for a slot machine that does not include electronic data processing.